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Zihan Liu

Publications and source records attributed to Zihan Liu.

At least 37 records · Page 2Linked to original sources

ProWorld: Progress-Aware Hyperbolic World Models for Long-Horizon Visual Goal Reaching

JEPA-style visual world models offer an effective paradigm for visual goal planning by predicting future latent representations. Existing methods typically learn local transition consistency through next-step representation prediction. However, in long-horizon tasks, accurate local prediction alone need not ensure sustained progress toward the goal. First, multi-step rollouts can remain locally plausible while drifting away from goal-relevant trajectories. Second, locally similar future states can correspond to substantially different long-term progress, making them difficult to distinguish in a latent space optimized mainly for local consistency. To address these challenges, we introduce goal-conditioned progress order, a relative ordering of states according to how they advance toward a given goal. This order exhibits an asymmetric, coarse-to-fine structure: early states retain broader future possibilities, while later states concentrate on more specific goal-relevant regions. Such a structure is well suited to hyperbolic geometry. Motivated by this observation, we propose ProWorld, a progress-aware hyperbolic visual world model. ProWorld leverages goal-conditioned progress order to organize visual latent-space dynamics, maintains directional progress within trajectories via hyperbolic entailment learning, and mitigates progress ambiguity among locally similar future states via hyperbolic future discrimination. Furthermore, we design a progress-aware planning objective that scores candidate rollouts by jointly considering proximity to the goal and sustained progress across intermediate states. Experiments on four visual goal-reaching tasks demonstrate that ProWorld achieves an average absolute success-rate gain of 9.67 over LeWM. The code will be released after the paper is accepted.

cs.AI↗

Kaleido: Algorithm-Hardware Co-Design for Video Diffusion Transformers by Exploiting Latent Space Correlations

Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.

cs.AR↗

GPU-Tile-Sim: A Tile-Centric GPU Simulation Framework for LLM Hardware-Software Co-Design

Modern LLM (large language model) workloads increasingly rely on optimized GPU kernels through hardware-software co-design. These kernels achieve high-performance through fine-grained dependency scheduling and computation-memory overlap. As such, they incur new challenges on existing GPU performance models. Instruction-driven simulators are costly to adapt to evolving architectures, while analytical models are too coarse to capture kernels' characteristics. We propose GPU-Tile-Sim, a tile-centric GPU simulation framework for LLM hardware-software co-design. The key insight is that modern LLM kernel performance is governed less by individual instruction latency than by the dependency structure that controls execution order and overlap. Accordingly, GTSim represents kernel execution as a warp-level tile graph whose nodes capture tile-level operations and whose edges encode data and ordering constraints. Using this representation, we design an automatic tile-graph frontend and a graph-driven simulation backend. We evaluate GTSim on representative GEMM, attention, and end-to-end LLM inference workloads. On A100 and H100 across both conventional and highly optimized kernels, GTSim achieves high performance-modeling accuracy (MAPE, Mean Absolute Percentage Error, 1.22%--8.71%). We further extend GTSim to Blackwell with preliminary validation, and demonstrate its effectiveness in analyzing software and architectural design choices.

cs.DC↗

Unified Audio Intelligence Without Regressing on Text Intelligence

Audio intelligence involves understanding, reasoning about, and generating both audio and speech. In this work, we introduce Nemotron-Labs-Audex-30B-A3B (Audex), a unified audio-text LLM built on Nemotron-Cascade-2-30B-A3B, a strong text-only MoE LLM. Audex adopts a simple unified design with a single Transformer decoder: audio inputs are encoded and projected into the text embedding space, while text tokens and quantized audio output tokens are treated uniformly during generation. This architecture enables strong audio-text fusion, seamless multimodal generation, and compatibility with standard LLM training and inference infrastructure. For training, we meticulously curate audio-text datasets comprising 157.4B audio tokens and 320.5B text tokens. We apply multi-stage supervised training on these datasets, followed by text-only Cascade RL and multi-domain on-policy distillation. Audex delivers state-of-the-art audio understanding, speech recognition and translation, text-to-speech, audio generation, and speech-to-speech generation, while preserving very compelling reasoning, alignment, knowledge, long-context, and agentic capabilities of its text-only LLM backbone with marginal or no regression. We release the model checkpoints to facilitate open research.

cs.CL↗

Can non-orthogonal bases form stable skyrmionic beams?

Skyrmions, topologically stable spin textures, have recently garnered significant attention in optics promising robust high-density information transition and nontrivial light-matter interaction. It was believed that the optical skyrmionic beams should be constructed by superposition of two orthogonal spatial modes with orthogonal polarizations to obtain topologically stable propagation. Here, we surprisingly find that propagation-stable skyrmionic beams can still be formed by superpositions of neither orthogonal spatial modes nor orthogonal polarizations. We theoretically present the mechanism to control the stable skyrmionics beams through the hybrid superposition of modes from the Hermite-Gaussian and Laguerre-Gaussian families and experimentally control the longitudinal on-demand dynamics of the skyrmions. This work redefines the topological stability of optical skyrmions, breaks limits and reduces the requirement for manipulating topologically structured light for practical multidimensional implementation of topologically robust information technologies.

physics.optics↗

Understanding and Supporting Online Discussion with Opinionated Chatbots

Opinionated chatbots are increasingly present on online platforms and have the potential to shape public discourse by influencing individuals' viewpoints before they engage in discussions. Despite their growing presence, the impact of interacting with opinionated chatbots on subsequent online interactions remains largely unexplored. This study investigated how exposure to different types of opinionated chatbots, specifically those expressing opposing, reinforcing, or balanced viewpoints, affected participants' subsequent online discussions. In a controlled experiment with 83 participants, we found that interacting with an opinionated chatbot that consistently opposed participants' arguments led to greater shifts in opinion, indicating enhanced openness to revising one's initial stance. Conversely, participants who interacted with a chatbot that consistently reinforced their views were more likely to adopt more agreeable communication styles in subsequent conversations with others. Furthermore, interactions with different types of opinionated chatbots resulted in varying levels of trust, as well as different perceptions of chatbots and human interlocutors. Our findings indicate that opinionated chatbots can influence both individuals' opinions on social topics and their communication behaviors in online environments. This presents a trade-off for future designers seeking to facilitate cognitive flexibility in changing opinions while maintaining positive user experiences and trust in the chatbots during public discourse. We discuss the implications for designing opinionated chatbots to promote more constructive and less polarized online

cs.HC↗

CL-CLIP: CLIP-Based Continual Learning Framework with Cost-Volume Category Decoupling for Object Detection

Continual Object Detection (COD) requires a detector to acquire new categories over time while preserving previously learned ones. This goal is closely related to open-vocabulary detection, since both settings require reasoning over categories that are not fully covered by the annotations available at the current training stage. Recent CLIP-based open-vocabulary detectors have shown strong zero-shot generalization, and frameworks such as F-ViT demonstrate that vision-language pretraining can provide powerful zero-shot detection ability for unseen categories. However, real-world deployments cannot remain purely zero-shot: once these detectors are continually updated on newly introduced categories, they suffer severe catastrophic forgetting and quickly lose their previously calibrated detection ability. We therefore propose CL-CLIP, a CLIP-based COD framework that equips open-vocabulary detectors with better continual learning ability through cost-volume-guided category decoupling. Specifically, following CAT-Seg, we compute a CLIP image-text similarity cost volume, defined as dense category-wise response maps between visual tokens and class text embeddings. This zero-shot spatial prior decomposes shared region features into class-specific pathways, which are then processed by a Multi-Expert RoI head. Extensive experiments on PASCAL VOC and MS-COCO show that CL-CLIP substantially improves the F-ViT baseline under continual fine-tuning and achieves competitive performance with existing continual object detectors, especially in adapting to newly introduced categories while preserving competitive base-class performance.

cs.CV↗

Dynamic Trust-Aware Sparse Communication Topology for LLM-Based Multi-Agent Consensus

Large language model-driven multi-agent systems enhance the reliability of complex reasoning tasks through multi-round deliberation, role specialization, and cross-validation. However, existing multi-agent debate and collaboration frameworks typically adopt fully connected communication, causing the number of messages, token costs, and end-to-end latency to grow approximately quadratically with the number of agents; although fixed sparse topologies reduce overhead, they cannot adapt communication relationships to different task instances or intermediate reasoning states, making them prone either to preserving low-value interactions or to losing critical error-correction information. To address this problem, this paper proposes DySCo (Dynamic Sparse Consensus), a dynamic trust-aware sparse consensus mechanism. In each round of reasoning, DySCo estimates the value of communication edges based on agent reliability, answer divergence, and task relevance, and selects a small number of high-value edges for message exchange under budget constraints; it then aggregates the answers of different agents through dynamic trust weights and terminates the discussion early once consensus stabilizes. This mechanism replaces universal broadcasting with on-demand communication, thereby reducing communication overhead while preserving essential cross-validation information. We further present analyses of communication complexity and consensus stability, and evaluate the performance of DySCo on mathematical reasoning, logical reasoning, and factual question-answering tasks.

cs.MA↗

Grouter: Decoupling Routing from Representation for Accelerated MoE Training

Traditional Mixture-of-Experts (MoE) training typically proceeds without any structural priors, effectively requiring the model to simultaneously train expert weights while searching for an optimal routing policy within a vast combinatorial space. This entanglement often leads to sluggish convergence and training instabilities. This paper introduces Grouter, a preemptive routing method that by distilling high-quality structures from fully-trained MoE models and serving as a fixed router for target models. By decoupling structural optimization from weight updates, Grouter significantly accelerates both the speed and quality of model convergence. To ensure the framework's versatility, we also introduce expert folding to adapt Grouter across varying model configurations and expert tuning to rebalance workloads across different data distributions. Furthermore, by leveraging the structural priors provided by preemptive routing, we can implement targeted optimizations to further enhance training throughput. Experiments demonstrate that Grouter achieves superior performance and efficiency which boosts pre-training data utilization by 4.28x and achieves up to 33.5% throughput acceleration, establishing preemptive routing as a fundamental paradigm for scalable MoE training. We publicly release our code and pretrained Grouter checkpoints at https://github.com/JimmyAwoe/Grouter.

cs.LG↗

eLLM: Elastic Memory Management Framework for Efficient LLM Serving

Large Language Models are increasingly being deployed in datacenters. Serving these models requires careful memory management, as their memory usage includes static weights, dynamic activations, and key-value caches. While static weights are constant and predictable, dynamic components such as activations and KV caches change frequently during runtime, presenting significant challenges for efficient memory management. Modern LLM serving systems typically handle runtime memory and KV caches at distinct abstraction levels: runtime memory management relies on static tensor abstractions, whereas KV caches utilize a page table-based virtualization layer built on top of the tensor abstraction. This virtualization dynamically manages KV caches to mitigate memory fragmentation. However, this dual-level approach fundamentally isolates runtime memory and KV cache management, resulting in suboptimal memory utilization under dynamic workloads, which can lead to a nearly 20% drop in throughput. To address these limitations, we propose eLLM, an elastic memory management framework inspired by the classical memory ballooning mechanism in operating systems. The core components of eLLM include: (1) Virtual Tensor Abstraction, which decouples the virtual address space of tensors from the physical GPU memory, creating a unified and flexible memory pool; (2) an Elastic Memory Mechanism that dynamically adjusts memory allocation through runtime memory inflation and deflation, leveraging CPU memory as an extensible buffer; and (3) a Lightweight Scheduling Strategy employing SLO-aware policies to optimize memory utilization and effectively balance performance trade-offs under stringent SLO constraints. Comprehensive evaluations demonstrate that eLLM significantly outperforms state-of-the-art systems, 2.32x higher decoding throughput, and supporting 3x larger batch sizes for 128K-token inputs.

cs.DC↗

CuBridge: An LLM-Based Framework for Understanding and Reconstructing High-Performance Attention Kernels

Efficient CUDA implementations of attention mechanisms are critical to modern deep learning systems, yet supporting diverse and evolving attention variants remains challenging. Existing frameworks and compilers trade performance for flexibility, while expert-written kernels achieve high efficiency but are difficult to adapt. Recent work explores large language models (LLMs) for GPU kernel generation, but prior studies report unstable correctness and significant performance gaps for complex operators such as attention. We present CuBridge, an LLM-based framework that adapts expert-written attention kernels through a structured lift-transfer-lower workflow. CuBridge starts from expert-written CUDA attention kernels and lifts them into an executable intermediate representation that makes execution orchestration explicit while abstracting low-level CUDA syntax. Given a user-provided PyTorch specification, CuBridge generates and verifies a target IR program, then reconstructs optimized CUDA code via reference-guided lowering. Across diverse attention variants and GPU platforms, CuBridge consistently produces correct kernels and substantially outperforms general frameworks, compiler-based approaches, and prior LLM-based methods.

cs.LG↗

A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations

Fine-tuning unlocks large language models (LLMs) for specialized applications, but its high computational cost often puts it out of reach for resource-constrained organizations. While cloud platforms could provide the needed resources, data privacy concerns make sharing sensitive information with third parties risky. A promising solution is split learning for LLM fine-tuning, which divides the model between clients and a server, allowing collaborative and secure training through exchanged intermediate data, thus enabling resource-constrained participants to adapt LLMs safely. % In light of this, a growing body of literature has emerged to advance this paradigm, introducing varied model methods, system optimizations, and privacy defense-attack techniques for split learning. To bring clarity and direction to the field, a comprehensive survey is needed to classify, compare, and critique these diverse approaches. This paper fills the gap by presenting the first extensive survey dedicated to split learning for LLM fine-tuning. We propose a unified, fine-grained training pipeline to pinpoint key operational components and conduct a systematic review of state-of-the-art work across three core dimensions: model-level optimization, system-level efficiency, and privacy preservation. Through this structured taxonomy, we establish a foundation for advancing scalable, robust, and secure collaborative LLM adaptation.

cs.CR↗

MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes

Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To address this issue, we introduce MetroGS, a novel Gaussian Splatting framework for efficient and robust reconstruction in complex urban environments. Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation, serving as a unified backbone for subsequent modules. To handle potential sparse regions in complex scenes, we propose a structured dense enhancement scheme that utilizes SfM priors and a pointmap model to achieve a denser initialization, while incorporating a sparsity compensation mechanism to improve reconstruction completeness. Furthermore, we design a progressive hybrid geometric optimization strategy that organically integrates monocular and multi-view optimization to achieve efficient and accurate geometric refinement. Finally, to address the appearance inconsistency commonly observed in large-scale scenes, we introduce a depth-guided appearance modeling approach that learns spatial features with 3D consistency, facilitating effective decoupling between geometry and appearance and further enhancing reconstruction stability. Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality, offering a unified solution for high-fidelity large-scale scene reconstruction.

cs.CV↗

Nemotron-Cascade: Scaling Cascaded Reinforcement Learning for General-Purpose Reasoning Models

Building general-purpose reasoning models with reinforcement learning (RL) entails substantial cross-domain heterogeneity, including large variation in inference-time response lengths and verification latency. Such variability complicates the RL infrastructure, slows training, and makes training curriculum (e.g., response length extension) and hyperparameter selection challenging. In this work, we propose cascaded domain-wise reinforcement learning (Cascade RL) to develop Nemotron-Cascade, capable of operating in both instruct and deep thinking modes, without any performance gap relative to a thinking-only counterpart. Departing from conventional approaches that blend heterogeneous prompts from different domains, Cascade RL orchestrates sequential, domain-wise RL, reducing engineering complexity and delivering state-of-the-art performance across a wide range of benchmarks. Notably, RLHF for alignment, when used as a pre-step, boosts the model's reasoning ability far beyond mere preference optimization, and subsequent domain-wise RLVR stages rarely degrade the benchmark performance attained in earlier domains and may even improve it (see an illustration in Figure 1). Our 14B model, after RL, outperforms its SFT teacher, DeepSeek-R1-0528, on LiveCodeBench v5/v6/Pro and achieves silver-medal performance in the 2025 International Olympiad in Informatics (IOI). We transparently share our training and data recipes.

cs.CL↗

World Reasoning Arena

World models (WMs) are intended to serve as internal simulators of the real world that enable agents to understand, anticipate, and act upon complex environments. Existing WM benchmarks remain narrowly focused on next-state prediction and visual fidelity, overlooking the richer simulation capabilities required for intelligent behavior. To address this gap, we introduce WR-Arena, a comprehensive benchmark for evaluating WMs along three fundamental dimensions of next world simulation: (i) Action Simulation Fidelity, the ability to interpret and follow semantically meaningful, multi-step instructions and generate diverse counterfactual rollouts; (ii) Long-horizon Forecast, the ability to sustain accurate, coherent, and physically plausible simulations across extended interactions; and (iii) Simulative Reasoning and Planning, the ability to support goal-directed reasoning by simulating, comparing, and selecting among alternative futures in both structured and open-ended environments. We build a task taxonomy and curate diverse datasets designed to probe these capabilities, moving beyond single-turn and perceptual evaluations. Through extensive experiments with state-of-the-art WMs, our results expose a substantial gap between current models and human-level hypothetical reasoning, and establish WR-Arena as both a diagnostic tool and a guideline for advancing next-generation world models capable of robust understanding, forecasting, and purposeful action. The code is available at https://github.com/MBZUAI-IFM/WR-Arena.

cs.CV↗

Nemotron-Cascade 2: Post-Training LLMs with Cascade RL and Multi-Domain On-Policy Distillation

We introduce Nemotron-Cascade 2, an open 30B MoE model with 3B activated parameters that delivers best-in-class reasoning and strong agentic capabilities. Despite its compact size, its mathematical and coding reasoning performance approaches that of frontier open models. It is the second open-weight LLM, after DeepSeekV3.2-Speciale-671B-A37B, to achieve Gold Medal-level performance in the 2025 International Mathematical Olympiad (IMO), the International Olympiad in Informatics (IOI), and the ICPC World Finals, demonstrating remarkably high intelligence density with 20x fewer parameters. In contrast to Nemotron-Cascade 1, the key technical advancements are as follows. After SFT on a meticulously curated dataset, we substantially expand Cascade RL to cover a much broader spectrum of reasoning and agentic domains. Furthermore, we introduce multi-domain on-policy distillation from the strongest intermediate teacher models for each domain throughout the Cascade RL process, allowing us to efficiently recover benchmark regressions and sustain strong performance gains along the way. We release the collection of model checkpoint and training data.

cs.CL↗

SysNav: Multi-Level Systematic Cooperation Enables Real-World, Cross-Embodiment Object Navigation

Object navigation (ObjectNav) in real-world environments is a complex problem that requires simultaneously addressing multiple challenges, including complex spatial structure, long-horizon planning and semantic understanding. Recent advances in Vision-Language Models (VLMs) offer promising capabilities for semantic understanding, yet effectively integrating them into real-world navigation systems remains a non-trivial challenge. In this work, we formulate real-world ObjectNav as a system-level problem and introduce SysNav, a three-level ObjectNav system designed for real-world crossembodiment deployment. SysNav decouples semantic reasoning, navigation planning and motion control to ensure robustness and generalizability. At the high-level, we summarize the environment into a structured scene representation and leverage VLMs to provide semantic-grounded navigation guidance. At the mid-level, we introduce a hierarchical room-based navigation strategy that reserves VLM guidance for room-level decisions, which effectively utilizes its reasoning ability while ensuring system efficiency. At the low-level, planned waypoints are executed through different embodiment-specific motion control modules. We deploy our system on three embodiments, a custom-built wheeled robot, the Unitree Go2 quadruped and the Unitree G1 humanoid, and conduct 190 real-world experiments. Our system achieves substantial improvements in both success rate and navigation efficiency. To the best of our knowledge, SysNav is the first system capable of reliably and efficiently completing building-scale long-range object navigation in complex real-world environments. Furthermore, extensive experiments on four simulation benchmarks demonstrate state-of-the-art performance. Project page is available at: https://cmu-vln.github.io/.

cs.RO↗

Mag-Mamba: Modeling Coupled spatiotemporal Asymmetry for POI Recommendation

Next Point-of-Interest (POI) recommendation is a critical task in location-based services, yet it faces the fundamental challenge of coupled spatiotemporal asymmetry inherent in urban mobility. Specifically, transition intents between locations exhibit high asymmetry and are dynamically conditioned on time. Existing methods, typically built on graph or sequence backbones, rely on symmetric operators or real-valued aggregations, struggling to unify the modeling of time-varying global directionality. To address this limitation, we propose Mag-Mamba, a framework whose core insight lies in modeling spatiotemporal asymmetry as phase-driven rotational dynamics in the complex domain. Based on this, we first devise a Time-conditioned Magnetic Phase Encoder that constructs a time-conditioned Magnetic Laplacian on the geographic adjacency graph, utilizing edge phase differences to characterize the globally evolving spatial directionality. Subsequently, we introduce a Complex-valued Mamba module that generalizes traditional scalar state decay into joint decay-rotation dynamics, explicitly modulated by both time intervals and magnetic geographic priors. Extensive experiments on three real-world datasets demonstrate that Mag-Mamba achieves significant performance improvements over state-of-the-art baselines.

cs.LG↗