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Explore arXiv robotics papers and cs.RO metadata. Search for robot learning, motion planning and control, then check experiments in the source manuscript.

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Affect-Driven Modelling of Robot Personality for Collaborative Human-Robot Interactions

Collaborative interactions require social robots to adapt to the dynamics of human affective behaviour. Yet, current approaches for affective behaviour generation in robots focus on instantaneous perception to generate a one-to-one mapping between observed human expressions and static robot actions. In this paper, we propose a novel framework for personality-driven behaviour generation in social robots. The framework consists of (i) a hybrid neural model for evaluating facial expressions and speech, forming intrinsic affective representations in the robot, (ii) an Affective Core, that employs self-organising neural models to embed robot personality traits like patience and emotional actuation, and (iii) a Reinforcement Learning model that uses the robot's affective appraisal to learn interaction behaviour. For evaluation, we conduct a user study (n = 31) where the NICO robot acts as a proposer in the Ultimatum Game. The effect of robot personality on its negotiation strategy is witnessed by participants, who rank a patient robot with high emotional actuation higher on persistence, while an inert and impatient robot higher on its generosity and altruistic behaviour.

cs.RO

Towards engagement models that consider individual factors in HRI: on the relation of extroversion and negative attitude towards robots to gaze and speech during a human-robot assembly task

Estimating the engagement is critical for human - robot interaction. Engagement measures typically rely on the dynamics of the social signals exchanged by the partners, especially speech and gaze. However, the dynamics of these signals is likely to be influenced by individual and social factors, such as personality traits, as it is well documented that they critically influence how two humans interact with each other. Here, we assess the influence of two factors, namely extroversion and negative attitude toward robots, on speech and gaze during a cooperative task, where a human must physically manipulate a robot to assemble an object. We evaluate if the scores of extroversion and negative attitude towards robots co-variate with the duration and frequency of gaze and speech cues. The experiments were carried out with the humanoid robot iCub and N=56 adult participants. We found that the more people are extrovert, the more and longer they tend to talk with the robot; and the more people have a negative attitude towards robots, the less they will look at the robot face and the more they will look at the robot hands where the assembly and the contacts occur. Our results confirm and provide evidence that the engagement models classically used in human-robot interaction should take into account attitudes and personality traits.

cs.RO

DESK: A Robotic Activity Dataset for Dexterous Surgical Skills Transfer to Medical Robots

Datasets are an essential component for training effective machine learning models. In particular, surgical robotic datasets have been key to many advances in semi-autonomous surgeries, skill assessment, and training. Simulated surgical environments can enhance the data collection process by making it faster, simpler and cheaper than real systems. In addition, combining data from multiple robotic domains can provide rich and diverse training data for transfer learning algorithms. In this paper, we present the DESK (Dexterous Surgical Skill) dataset. It comprises a set of surgical robotic skills collected during a surgical training task using three robotic platforms: the Taurus II robot, Taurus II simulated robot, and the YuMi robot. This dataset was used to test the idea of transferring knowledge across different domains (e.g. from Taurus to YuMi robot) for a surgical gesture classification task with seven gestures. We explored three different scenarios: 1) No transfer, 2) Transfer from simulated Taurus to real Taurus and 3) Transfer from Simulated Taurus to the YuMi robot. We conducted extensive experiments with three supervised learning models and provided baselines in each of these scenarios. Results show that using simulation data during training enhances the performance on the real robot where limited real data is available. In particular, we obtained an accuracy of 55% on the real Taurus data using a model that is trained only on the simulator data. Furthermore, we achieved an accuracy improvement of 34% when 3% of the real data is added into the training process.

cs.RO

When Would You Trust a Robot? A Study on Trust and Theory of Mind in Human-Robot Interactions

Trust is a critical issue in Human Robot Interactions as it is the core of human desire to accept and use a non human agent. Theory of Mind has been defined as the ability to understand the beliefs and intentions of others that may differ from one's own. Evidences in psychology and HRI suggest that trust and Theory of Mind are interconnected and interdependent concepts, as the decision to trust another agent must depend on our own representation of this entity's actions, beliefs and intentions. However, very few works take Theory of Mind of the robot into consideration while studying trust in HRI. In this paper, we investigated whether the exposure to the Theory of Mind abilities of a robot could affect humans' trust towards the robot. To this end, participants played a Price Game with a humanoid robot that was presented having either low level Theory of Mind or high level Theory of Mind. Specifically, the participants were asked to accept the price evaluations on common objects presented by the robot. The willingness of the participants to change their own price judgement of the objects (i.e., accept the price the robot suggested) was used as the main measurement of the trust towards the robot. Our experimental results showed that robots possessing a high level of Theory of Mind abilities were trusted more than the robots presented with low level Theory of Mind skills.

cs.RO

HeRo 2.0: A Low-Cost Robot for Swarm Robotics Research

The current state of electronic component miniaturization coupled with the increasing efficiency in hardware and software allow the development of smaller and compact robotic systems. The convenience of using these small, simple, yet capable robots has gathered the research community's attention towards practical applications of swarm robotics. This paper presents the design of a novel platform for swarm robotics applications that is low cost, easy to assemble using off-the-shelf components, and deeply integrated with the most used robotic framework available today: ROS (Robot Operating System). The robotic platform is entirely open, composed of a 3D printed body and open-source software. We describe its architecture, present its main features, and evaluate its functionalities executing experiments using a couple of robots. Results demonstrate that the proposed mobile robot is very effective given its small size and reduced cost, being suitable for swarm robotics research and education.

cs.RO

i-Sim2Real: Reinforcement Learning of Robotic Policies in Tight Human-Robot Interaction Loops

Sim-to-real transfer is a powerful paradigm for robotic reinforcement learning. The ability to train policies in simulation enables safe exploration and large-scale data collection quickly at low cost. However, prior works in sim-to-real transfer of robotic policies typically do not involve any human-robot interaction because accurately simulating human behavior is an open problem. In this work, our goal is to leverage the power of simulation to train robotic policies that are proficient at interacting with humans upon deployment. But there is a chicken and egg problem -- how to gather examples of a human interacting with a physical robot so as to model human behavior in simulation without already having a robot that is able to interact with a human? Our proposed method, Iterative-Sim-to-Real (i-S2R), attempts to address this. i-S2R bootstraps from a simple model of human behavior and alternates between training in simulation and deploying in the real world. In each iteration, both the human behavior model and the policy are refined. For all training we apply a new evolutionary search algorithm called Blackbox Gradient Sensing (BGS). We evaluate our method on a real world robotic table tennis setting, where the objective for the robot is to play cooperatively with a human player for as long as possible. Table tennis is a high-speed, dynamic task that requires the two players to react quickly to each other's moves, making for a challenging test bed for research on human-robot interaction. We present results on an industrial robotic arm that is able to cooperatively play table tennis with human players, achieving rallies of 22 successive hits on average and 150 at best. Further, for 80% of players, rally lengths are 70% to 175% longer compared to the sim-to-real plus fine-tuning (S2R+FT) baseline. For videos of our system in action, please see https://sites.google.com/view/is2r.

cs.RO

Design, Modeling and Control of a Quadruped Robot SPIDAR: Spherically Vectorable and Distributed Rotors Assisted Air-Ground Amphibious Quadruped Robot

Multimodal locomotion capability is an emerging topic in robotics field, and various novel mobile robots have been developed to enable the maneuvering in both terrestrial and aerial domains. Among these hybrid robots, several state-of-the-art bipedal \robots enable the complex walking motion which is interlaced with flying. These robots are also desired to have the manipulation ability; however, it is difficult for the current forms to keep stability with the joint motion in midair due to the central\ized rotor arrangement. Therefore, in this work, we develop a novel air-ground amphibious quadruped robot called SPIDAR which is assisted by spherically vectorable rotors distributed in each link to enable both walking motion and transformable flight. F\irst, we present a unique mechanical design for quadruped robot that enables terrestrial and aerial locomotion. We then reveal the modeling method for this hybrid robot platform, and further develop an integrated control strategy for both walking and fl\ying with joint motion. Finally, we demonstrate the feasibility of the proposed hybrid quadruped robot by performing a seamless motion that involves static walking and subsequent flight. To the best of our knowledge, this work is the first to achieve a \quadruped robot with multimodal locomotion capability, which also shows the potential of manipulation in multiple domains.

cs.RO

A Review on Robot Manipulation Methods in Human-Robot Interactions

Robot manipulation is an important part of human-robot interaction technology. However, traditional pre-programmed methods can only accomplish simple and repetitive tasks. To enable effective communication between robots and humans, and to predict and adapt to uncertain environments, this paper reviews recent autonomous and adaptive learning in robotic manipulation algorithms. It includes typical applications and challenges of human-robot interaction, fundamental tasks of robot manipulation and one of the most widely used formulations of robot manipulation, Markov Decision Process. Recent research focusing on robot manipulation is mainly based on Reinforcement Learning and Imitation Learning. This review paper shows the importance of Deep Reinforcement Learning, which plays an important role in manipulating robots to complete complex tasks in disturbed and unfamiliar environments. With the introduction of Imitation Learning, it is possible for robot manipulation to get rid of reward function design and achieve a simple, stable and supervised learning process. This paper reviews and compares the main features and popular algorithms for both Reinforcement Learning and Imitation Learning.

cs.RO

RoVi-Aug: Robot and Viewpoint Augmentation for Cross-Embodiment Robot Learning

Scaling up robot learning requires large and diverse datasets, and how to efficiently reuse collected data and transfer policies to new embodiments remains an open question. Emerging research such as the Open-X Embodiment (OXE) project has shown promise in leveraging skills by combining datasets including different robots. However, imbalances in the distribution of robot types and camera angles in many datasets make policies prone to overfit. To mitigate this issue, we propose RoVi-Aug, which leverages state-of-the-art image-to-image generative models to augment robot data by synthesizing demonstrations with different robots and camera views. Through extensive physical experiments, we show that, by training on robot- and viewpoint-augmented data, RoVi-Aug can zero-shot deploy on an unseen robot with significantly different camera angles. Compared to test-time adaptation algorithms such as Mirage, RoVi-Aug requires no extra processing at test time, does not assume known camera angles, and allows policy fine-tuning. Moreover, by co-training on both the original and augmented robot datasets, RoVi-Aug can learn multi-robot and multi-task policies, enabling more efficient transfer between robots and skills and improving success rates by up to 30%. Project website: https://rovi-aug.github.io.

cs.RO

Do We Need iPhone Moment or Xiaomi Moment for Robots? Design of Affordable Home Robots for Health Monitoring

In this paper, we study cost-effective home robot solutions which are designed for home health monitoring. The recent advancements in Artificial Intelligence (AI) have significantly advanced the capabilities of the robots, enabling them to better and efficiently understand and interact with their surroundings. The most common robots currently used in homes are toy robots and cleaning robots. While these are relatively affordable, their functionalities are very limited. On the other hand, humanoid and quadruped robots offer more sophisticated features and capabilities, albeit at a much higher cost. Another category is educational robots, which provide educators with the flexibility to attach various sensors and integrate different design methods with the integrated operating systems. However, the challenge still exists in bridging the gap between affordability and functionality. Our research aims to address this by exploring the potential of developing advanced yet affordable and accessible robots for home robots, aiming for health monitoring, by using edge computing techniques and taking advantage of existing computing resources for home robots, such as mobile phones.

cs.RO

Learning Object Properties Using Robot Proprioception via Differentiable Robot-Object Interaction

Differentiable simulation has become a powerful tool for system identification. While prior work has focused on identifying robot properties using robot-specific data or object properties using object-specific data, our approach calibrates object properties by using information from the robot, without relying on data from the object itself. Specifically, we utilize robot joint encoder information, which is commonly available in standard robotic systems. Our key observation is that by analyzing the robot's reactions to manipulated objects, we can infer properties of those objects, such as inertia and softness. Leveraging this insight, we develop differentiable simulations of robot-object interactions to inversely identify the properties of the manipulated objects. Our approach relies solely on proprioception -- the robot's internal sensing capabilities -- and does not require external measurement tools or vision-based tracking systems. This general method is applicable to any articulated robot and requires only joint position information. We demonstrate the effectiveness of our method on a low-cost robotic platform, achieving accurate mass and elastic modulus estimations of manipulated objects with just a few seconds of computation on a laptop.

cs.RO

RoboComm: A DID-based scalable and privacy-preserving Robot-to-Robot interaction over state channels

In a multi robot system establishing trust amongst untrusted robots from different organisations while preserving a robot's privacy is a challenge. Recently decentralized technologies such as smart contract and blockchain are being explored for applications in robotics. However, the limited transaction processing and high maintenance cost hinder the widespread adoption of such approaches. Moreover, blockchain transactions be they on public or private permissioned blockchain are publically readable which further fails to preserve the confidentiality of the robot's data and privacy of the robot. In this work, we propose RoboComm a Decentralized Identity based approach for privacy-preserving interaction between robots. With DID a component of Self-Sovereign Identity; robots can authenticate each other independently without relying on any third-party service. Verifiable Credentials enable private data associated with a robot to be stored within the robot's hardware, unlike existing blockchain based approaches where the data has to be on the blockchain. We improve throughput by allowing message exchange over state channels. Being a blockchain backed solution RoboComm provides a trustworthy system without relying on a single party. Moreover, we implement our proposed approach to demonstrate the feasibility of our solution.

cs.NI

The Robotability Score: Enabling Harmonious Robot Navigation on Urban Streets

This paper introduces the Robotability Score ($R$), a novel metric that quantifies the suitability of urban environments for autonomous robot navigation. Through expert interviews and surveys, we identify and weigh key features contributing to R for wheeled robots on urban streets. Our findings reveal that pedestrian density, crowd dynamics and pedestrian flow are the most critical factors, collectively accounting for 28% of the total score. Computing robotability across New York City yields significant variation; the area of highest R is 3.0 times more "robotable" than the area of lowest R. Deployments of a physical robot on high and low robotability areas show the adequacy of the score in anticipating the ease of robot navigation. This new framework for evaluating urban landscapes aims to reduce uncertainty in robot deployment while respecting established mobility patterns and urban planning principles, contributing to the discourse on harmonious human-robot environments.

cs.RO

Effects of Robotic Touch on Older Users During Walking Guidance by a Humanoid Robot

The shortage of healthcare staff is a challenge in geriatric care. To address this, robots can be integrated into care settings to provide assistance and emotional support. A promising application is walking guidance, particularly benefiting older adults as navigation skills deteriorate with aging. As walking guidance involves direct contact, the aim of this study is to understand how older adults perceive and respond to different touch modes during guided walking. 24 older adults (68 - 88 yrs.) walked four times a ten-meter trajectory guided by the robot TIAGo Pro in four contact conditions: no physical contact (NC); physical contact through holding the robot's wrist with the hand (HH); physical interaction through linking arms with the robot (LA); and physical contact through resting the forearm on the robots forearm (FC). A multimodal assessment approach included electrocardiogram, electrodermal activity, contact force, distance to robot, and questionnaires. Physiological results reveal a slight increase in stress levels during robot interaction. Behavioural and subjective measures, however, show overall acceptance of robotic touch. The two conditions corresponding to larger interaction forces (HH and FC) were associated with lower relative distances between participant and robot, indicating a higher trust and confidence. Questionnaire responses supported these findings, evidencing greater perceived safety, trust and comfort in these conditions. This study provides insights for the design of robotic walking guidance assistance, indicating that gentle, stable touch is preferred by older adults in comparison to contactless interaction.

cs.RO

Robotic Contextual Awareness for Human-Robot Collaboration and Environmental Understanding

The transition of autonomous mobile robots from controlled industrial settings to dynamic, human-centric environments, such as manufacturing, logistics, and healthcare, has made their safe and autonomous operation a critical area of research. These sophisticated machines must be capable of perceiving, understanding, and interacting with their surroundings to navigate freely and perform complex tasks. A significant obstacle to achieving this is the lack of comprehensive contextual awareness, which requires a robot to recognize its spatial environment and identify the objects and actors within it. Without this perceptual knowledge, robots struggle to plan adaptive behaviors or engage in meaningful interaction with humans. This thesis presents novel solutions to this challenge by exploring two distinct but complementary research directions. The first direction involves human re-identification and tracking to improve Human-Robot Collaboration. Our developed approach enables a mobile robot to recognize a specific person, facilitating targeted collaboration while ignoring other individuals. The second direction focuses on enhancing the robot's overall perceptual capabilities to understand its environment geometrically and semantically. Geometric information is vital for motion planning and collision avoidance, while semantic knowledge provides the robot with a richer understanding for more advanced interaction. Both solutions are driven by the improvement of the semantical understanding of robots that enhance their knowledge of their surroundings, allowing a smoother and more natural interaction between robots, humans, and the environment. The contributions of this work in human re-identification and environmental understanding represent a significant step toward a future where robots are more contextually aware, enabling safer coexistence and more effective collaboration.

cs.RO

A Vision-Based Shared-Control Teleoperation Scheme for Controlling the Robotic Arm of a Four-Legged Robot

In hazardous and remote environments, robotic systems perform critical tasks demanding improved safety and efficiency. Among these, quadruped robots with manipulator arms offer mobility and versatility for complex operations. However, teleoperating quadruped robots is challenging due to the lack of integrated obstacle detection and intuitive control methods for the robotic arm, increasing collision risks in confined or dynamically changing workspaces. Teleoperation via joysticks or pads can be non-intuitive and demands a high level of expertise due to its complexity, culminating in a high cognitive load on the operator. To address this challenge, a teleoperation approach that directly maps human arm movements to the robotic manipulator offers a simpler and more accessible solution. This work proposes an intuitive remote control by leveraging a vision-based pose estimation pipeline that utilizes an external camera with a machine learning-based model to detect the operator's wrist position. The system maps these wrist movements into robotic arm commands to control the robot's arm in real-time. A trajectory planner ensures safe teleoperation by detecting and preventing collisions with both obstacles and the robotic arm itself. The system was validated on the real robot, demonstrating robust performance in real-time control. This teleoperation approach provides a cost-effective solution for industrial applications where safety, precision, and ease of use are paramount, ensuring reliable and intuitive robotic control in high-risk environments.

cs.RO

Robots Have Been Seen and Not Heard: Effects of Consequential Sounds on Human-Perception of Robots

Robots make compulsory machine sounds, known as `consequential sounds', as they move and operate. As robots become more prevalent in workplaces, homes and public spaces, understanding how sounds produced by robots affect human-perceptions of these robots is becoming increasingly important to creating positive human robot interactions (HRI). This paper presents the results from 182 participants (858 trials) investigating how human-perception of robots is changed by consequential sounds. In a between-participants study, participants in the sound condition were shown 5 videos of different robots and asked their opinions on the robots and the sounds they made. This was compared to participants in the control condition who viewed silent videos. Consequential sounds correlated with significantly more negative perceptions of robots, including increased negative `associated affects', feeling more distracted, and being less willing to colocate in a shared environment with robots.

cs.RO

Robots in Family Routines: Development of and Initial Insights from the Family-Robot Routines Inventory

Despite advances in areas such as the personalization of robots, sustaining adoption of robots for long-term use in families remains a challenge. Recent studies have identified integrating robots into families' routines and rituals as a promising approach to support long-term adoption. However, few studies explored the integration of robots into family routines and there is a gap in systematic measures to capture family preferences for robot integration. Building upon existing routine inventories, we developed Family-Robot Routines Inventory (FRRI), with 24 family routines and 24 child routine items, to capture parents' attitudes toward and expectations from the integration of robotic technology into their family routines. Using this inventory, we collected data from 150 parents through an online survey. Our analysis indicates that parents had varying perceptions for the utility of integrating robots into their routines. For example, parents found robot integration to be more helpful in children's individual routines, than to the collective routines of their families. We discuss the design implications of these preliminary findings, and how they may serve as a first step toward understanding the diverse challenges and demands of designing and integrating household robots for families.

cs.RO