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Junyi Chen

Publications and source records attributed to Junyi Chen.

At least 37 records · Page 2Linked to original sources

An Evolving Scenario Generation Method based on Dual-modal Driver Model Trained by Multi-Agent Reinforcement Learning

In the autonomous driving testing methods based on evolving scenarios, the construction method of the driver model, which determines the driving maneuvers of background vehicles (BVs) in the scenario, plays a critical role in generating safety-critical scenarios. In particular, the cooperative adversarial driving characteristics between BVs can contribute to the efficient generation of safety-critical scenarios with high testing value. In this paper, a multi-agent reinforcement learning (MARL) method is used to train and generate a dual-modal driver model (Dual-DM) with non-adversarial and adversarial driving modalities. The model is then connected to a continuous simulated traffic environment to generate complex, diverse and strong interactive safety-critical scenarios through evolving scenario generation method. After that, the generated evolving scenarios are evaluated in terms of fidelity, test efficiency, complexity and diversity. Results show that without performance degradation in scenario fidelity (>85% similarity to real-world scenarios) and complexity (complexity metric: 0.45, +32.35% and +12.5% over two baselines), Dual-DM achieves a substantial enhancement in the efficiency of generating safety-critical scenarios (efficiency metric: 0.86, +195% over two baselines). Furthermore, statistical analysis and case studies demonstrate the diversity of safety-critical evolving scenarios generated by Dual-DM in terms of the adversarial interaction patterns. Therefore, Dual-DM can greatly improve the performance of the generation of safety-critical scenarios through evolving scenario generation method.

cs.LG↗

RISEE: A Highly Interactive Naturalistic Driving Trajectories Dataset with Human Subjective Risk Perception and Eye-tracking Information

In the research and development (R&D) and verification and validation (V&V) phases of autonomous driving decision-making and planning systems, it is necessary to integrate human factors to achieve decision-making and evaluation that align with human cognition. However, most existing datasets primarily focus on vehicle motion states and trajectories, neglecting human-related information. In addition, current naturalistic driving datasets lack sufficient safety-critical scenarios while simulated datasets suffer from low authenticity. To address these issues, this paper constructs the Risk-Informed Subjective Evaluation and Eye-tracking (RISEE) dataset which specifically contains human subjective evaluations and eye-tracking data apart from regular naturalistic driving trajectories. By leveraging the complementary advantages of drone-based (high realism and extensive scenario coverage) and simulation-based (high safety and reproducibility) data collection methods, we first conduct drone-based traffic video recording at a highway ramp merging area. After that, the manually selected highly interactive scenarios are reconstructed in simulation software, and drivers' first-person view (FPV) videos are generated, which are then viewed and evaluated by recruited participants. During the video viewing process, participants' eye-tracking data is collected. After data processing and filtering, 3567 valid subjective risk ratings from 101 participants across 179 scenarios are retained, along with 2045 qualified eye-tracking data segments. The collected data and examples of the generated FPV videos are available in our website.

cs.HC↗

Aether: Geometric-Aware Unified World Modeling

The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware reasoning in world models by jointly optimizing three core capabilities: (1) 4D dynamic reconstruction, (2) action-conditioned video prediction, and (3) goal-conditioned visual planning. Through task-interleaved feature learning, Aether achieves synergistic knowledge sharing across reconstruction, prediction, and planning objectives. Building upon video generation models, our framework demonstrates zero-shot synthetic-to-real generalization despite never observing real-world data during training. Furthermore, our approach achieves zero-shot generalization in both action following and reconstruction tasks, thanks to its intrinsic geometric modeling. Notably, even without real-world data, its reconstruction performance is comparable with or even better than that of domain-specific models. Additionally, Aether employs camera trajectories as geometry-informed action spaces, enabling effective action-conditioned prediction and visual planning. We hope our work inspires the community to explore new frontiers in physically-reasonable world modeling and its applications.

cs.CV↗

From Physics to Foundation Models: A Review of AI-Driven Quantitative Remote Sensing Inversion

Quantitative remote sensing inversion aims to estimate continuous surface variables-such as biomass, vegetation indices, and evapotranspiration-from satellite observations, supporting applications in ecosystem monitoring, carbon accounting, and land management. With the evolution of remote sensing systems and artificial intelligence, traditional physics-based paradigms are giving way to data-driven and foundation model (FM)-based approaches. This paper systematically reviews the methodological evolution of inversion techniques, from physical models (e.g., PROSPECT, SCOPE, DART) to machine learning methods (e.g., deep learning, multimodal fusion), and further to foundation models (e.g., SatMAE, GFM, mmEarth). We compare the modeling assumptions, application scenarios, and limitations of each paradigm, with emphasis on recent FM advances in self-supervised pretraining, multi-modal integration, and cross-task adaptation. We also highlight persistent challenges in physical interpretability, domain generalization, limited supervision, and uncertainty quantification. Finally, we envision the development of next-generation foundation models for remote sensing inversion, emphasizing unified modeling capacity, cross-domain generalization, and physical interpretability.

cs.CV↗

Pre$^3$: Enabling Deterministic Pushdown Automata for Faster Structured LLM Generation

Extensive LLM applications demand efficient structured generations, particularly for LR(1) grammars, to produce outputs in specified formats (e.g., JSON). Existing methods primarily parse LR(1) grammars into a pushdown automaton (PDA), leading to runtime execution overhead for context-dependent token processing, especially inefficient under large inference batches. To address these issues, we propose Pre$^3$ that exploits deterministic pushdown automata (DPDA) to optimize the constrained LLM decoding efficiency. First, by precomputing prefix-conditioned edges during the preprocessing, Pre$^3$ enables ahead-of-time edge analysis and thus makes parallel transition processing possible. Second, by leveraging the prefix-conditioned edges, Pre$^3$ introduces a novel approach that transforms LR(1) transition graphs into DPDA, eliminating the need for runtime path exploration and achieving edge transitions with minimal overhead. Pre$^3$ can be seamlessly integrated into standard LLM inference frameworks, reducing time per output token (TPOT) by up to 40% and increasing throughput by up to 36% in our experiments. Our code is available at https://github.com/ModelTC/lightllm.

cs.CL↗

DeepVerse: 4D Autoregressive Video Generation as a World Model

World models serve as essential building blocks toward Artificial General Intelligence (AGI), enabling intelligent agents to predict future states and plan actions by simulating complex physical interactions. However, existing interactive models primarily predict visual observations, thereby neglecting crucial hidden states like geometric structures and spatial coherence. This leads to rapid error accumulation and temporal inconsistency. To address these limitations, we introduce DeepVerse, a novel 4D interactive world model explicitly incorporating geometric predictions from previous timesteps into current predictions conditioned on actions. Experiments demonstrate that by incorporating explicit geometric constraints, DeepVerse captures richer spatio-temporal relationships and underlying physical dynamics. This capability significantly reduces drift and enhances temporal consistency, enabling the model to reliably generate extended future sequences and achieve substantial improvements in prediction accuracy, visual realism, and scene rationality. Furthermore, our method provides an effective solution for geometry-aware memory retrieval, effectively preserving long-term spatial consistency. We validate the effectiveness of DeepVerse across diverse scenarios, establishing its capacity for high-fidelity, long-horizon predictions grounded in geometry-aware dynamics.

cs.CV↗

Investigating Active Sampling for Hardness Classification with Vision-Based Tactile Sensors

One of the most important object properties that humans and robots perceive through touch is hardness. This paper investigates information-theoretic active sampling strategies for sample-efficient hardness classification with vision-based tactile sensors. We evaluate three probabilistic classifier models and two model-uncertainty-based sampling strategies on a robotic setup as well as on a previously published dataset of samples collected by human testers. Our findings indicate that the active sampling approaches, driven by uncertainty metrics, surpass a random sampling baseline in terms of accuracy and stability. Additionally, while in our human study, the participants achieve an average accuracy of 48.00%, our best approach achieves an average accuracy of 88.78% on the same set of objects, demonstrating the effectiveness of vision-based tactile sensors for object hardness classification.

cs.RO↗

MeshCraft: Exploring Efficient and Controllable Mesh Generation with Flow-based DiTs

In the domain of 3D content creation, achieving optimal mesh topology through AI models has long been a pursuit for 3D artists. Previous methods, such as MeshGPT, have explored the generation of ready-to-use 3D objects via mesh auto-regressive techniques. While these methods produce visually impressive results, their reliance on token-by-token predictions in the auto-regressive process leads to several significant limitations. These include extremely slow generation speeds and an uncontrollable number of mesh faces. In this paper, we introduce MeshCraft, a novel framework for efficient and controllable mesh generation, which leverages continuous spatial diffusion to generate discrete triangle faces. Specifically, MeshCraft consists of two core components: 1) a transformer-based VAE that encodes raw meshes into continuous face-level tokens and decodes them back to the original meshes, and 2) a flow-based diffusion transformer conditioned on the number of faces, enabling the generation of high-quality 3D meshes with a predefined number of faces. By utilizing the diffusion model for the simultaneous generation of the entire mesh topology, MeshCraft achieves high-fidelity mesh generation at significantly faster speeds compared to auto-regressive methods. Specifically, MeshCraft can generate an 800-face mesh in just 3.2 seconds (35$\times$ faster than existing baselines). Extensive experiments demonstrate that MeshCraft outperforms state-of-the-art techniques in both qualitative and quantitative evaluations on ShapeNet dataset and demonstrates superior performance on Objaverse dataset. Moreover, it integrates seamlessly with existing conditional guidance strategies, showcasing its potential to relieve artists from the time-consuming manual work involved in mesh creation.

cs.CV↗

Make Full Use of Testing Information: An Integrated Accelerated Testing and Evaluation Method for Autonomous Driving Systems

Testing and evaluation is an important step before the large-scale application of the autonomous driving systems (ADSs). Based on the three level of scenario abstraction theory, a testing can be performed within a logical scenario, followed by an evaluation stage which is inputted with the testing results of each concrete scenario generated from the logical parameter space. During the above process, abundant testing information is produced which is beneficial for comprehensive and accurate evaluations. To make full use of testing information, this paper proposes an Integrated accelerated Testing and Evaluation Method (ITEM). Based on a Monte Carlo Tree Search (MCTS) paradigm and a dual surrogates testing framework proposed in our previous work, this paper applies the intermediate information (i.e., the tree structure, including the affiliation of each historical sampled point with the subspaces and the parent-child relationship between subspaces) generated during the testing stage into the evaluation stage to achieve accurate hazardous domain identification. Moreover, to better serve this purpose, the UCB calculation method is improved to allow the search algorithm to focus more on the hazardous domain boundaries. Further, a stopping condition is constructed based on the convergence of the search algorithm. Ablation and comparative experiments are then conducted to verify the effectiveness of the improvements and the superiority of the proposed method. The experimental results show that ITEM could well identify the hazardous domains in both low- and high-dimensional cases, regardless of the shape of the hazardous domains, indicating its generality and potential for the safety evaluation of ADSs.

cs.AI↗

Two Birds with One Stone: Improving Rumor Detection by Addressing the Unfairness Issue

The degraded performance and group unfairness caused by confounding sensitive attributes in rumor detection remains relatively unexplored. To address this, we propose a two-step framework. Initially, it identifies confounding sensitive attributes that limit rumor detection performance and cause unfairness across groups. Subsequently, we aim to learn equally informative representations through invariant learning. Our method considers diverse sets of groups without sensitive attribute annotations. Experiments show our method easily integrates with existing rumor detectors, significantly improving both their detection performance and fairness.

cs.SI↗

CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.

cs.CV↗

LAMBDA: Covering the Multimodal Critical Scenarios for Automated Driving Systems by Search Space Quantization

Scenario-based virtual testing is one of the most significant methods to test and evaluate the safety of automated driving systems (ADSs). However, it is impractical to enumerate all concrete scenarios in a logical scenario space and test them exhaustively. Recently, Black-Box Optimization (BBO) was introduced to accelerate the scenario-based test of ADSs by utilizing the historical test information to generate new test cases. However, a single optimum found by the BBO algorithm is insufficient for the purpose of a comprehensive safety evaluation of ADSs in a logical scenario. In fact, all the subspaces representing danger in the logical scenario space, rather than only the most critical concrete scenario, play a more significant role for the safety evaluation. Covering as many of the critical concrete scenarios in a logical scenario space through a limited number of tests is defined as the Black-Box Coverage (BBC) problem in this paper. We formalized this problem in a sample-based search paradigm and constructed a coverage criterion with Confusion Matrix Analysis. Furthermore, we propose LAMBDA (Latent-Action Monte-Carlo Beam Search with Density Adaption) to solve BBC problems. LAMBDA can quickly focus on critical subspaces by recursively partitioning the logical scenario space into accepted and rejected parts. Compared with its predecessor LaMCTS, LAMBDA introduces sampling density to overcome the sampling bias from optimization and Beam Search to obtain more parallelizability. Experimental results show that LAMBDA achieves state-of-the-art performance among all baselines and can reach at most 33 and 6000 times faster than Random Search to get 95% coverage of the critical areas in 2- and 5-dimensional synthetic functions, respectively. Experiments also demonstrate that LAMBDA has a promising future in the safety evaluation of ADSs in virtual tests.

cs.AI↗

Where Am I and What Will I See: An Auto-Regressive Model for Spatial Localization and View Prediction

Spatial intelligence is the ability of a machine to perceive, reason, and act in three dimensions within space and time. Recent advancements in large-scale auto-regressive models have demonstrated remarkable capabilities across various reasoning tasks. However, these models often struggle with fundamental aspects of spatial reasoning, particularly in answering questions like "Where am I?" and "What will I see?". While some attempts have been done, existing approaches typically treat them as separate tasks, failing to capture their interconnected nature. In this paper, we present Generative Spatial Transformer (GST), a novel auto-regressive framework that jointly addresses spatial localization and view prediction. Our model simultaneously estimates the camera pose from a single image and predicts the view from a new camera pose, effectively bridging the gap between spatial awareness and visual prediction. The proposed innovative camera tokenization method enables the model to learn the joint distribution of 2D projections and their corresponding spatial perspectives in an auto-regressive manner. This unified training paradigm demonstrates that joint optimization of pose estimation and novel view synthesis leads to improved performance in both tasks, for the first time, highlighting the inherent relationship between spatial awareness and visual prediction.

cs.CV↗

Double-Strand Break Clustering: An Economical and Effective Strategy for DNA Repair

In mammalian cells, repair centers for DNA double-strand breaks (DSBs) have been identified. However, previous researches predominantly rely on methods that induce specific DSBs by cutting particular DNA sequences. The clustering and its spatiotemporal properties of non-specifically DSBs, especially those induced by environmental stresses such as irradiation, remains unclear. In this study, we used Dragonfly microscopy to induce high-precision damage in cells and discovered that DSB clustering during the early stages of DNA damage response (DDR) and repair, but not during the repair plateau phase. Early in DDR, DSB clustered into existing 53BP1 foci. The DSB clustering at different stages has different implications for DNA repair. By controlling the distance between adjacent damage points, we found that the probability of DSB clustering remains constant at distances of 0.8 - 1.4 um, while clustering does not occur beyond 1.4 um. Within the 0.8 um range, the probability of clustering significantly increases due to the phase separation effect of 53BP1. Using a Monte Carlo approach, we developed a dynamic model of 53BP1 foci formation, fission, and fusion. This model accurately predicts experimental outcomes and further demonstrates the temporal and spatial influences on DSB clustering. These results showed that, similarly to specifically induced DSBs, non-specifically induced DSBs can also cluster. The extent of DSB clustering is influenced by both temporal and spatial factors, which provide new insights into the dynamics of DSB clustering and the role of 53BP1 in DNA repair processes. Such findings could enhance our understanding of DNA damage responses and help us improve DNA repair therapies in disease.

physics.bio-ph↗

A Prompting-Based Representation Learning Method for Recommendation with Large Language Models

In recent years, Recommender Systems (RS) have witnessed a transformative shift with the advent of Large Language Models (LLMs) in the field of Natural Language Processing (NLP). Models such as GPT-3.5/4, Llama, have demonstrated unprecedented capabilities in understanding and generating human-like text. The extensive information pre-trained by these LLMs allows for the potential to capture a more profound semantic representation from different contextual information of users and items. While the great potential lies behind the thriving of LLMs, the challenge of leveraging user-item preferences from contextual information and its alignment with the improvement of Recommender Systems needs to be addressed. Believing that a better understanding of the user or item itself can be the key factor in improving recommendation performance, we conduct research on generating informative profiles using state-of-the-art LLMs. To boost the linguistic abilities of LLMs in Recommender Systems, we introduce the Prompting-Based Representation Learning Method for Recommendation (P4R). In our P4R framework, we utilize the LLM prompting strategy to create personalized item profiles. These profiles are then transformed into semantic representation spaces using a pre-trained BERT model for text embedding. Furthermore, we incorporate a Graph Convolution Network (GCN) for collaborative filtering representation. The P4R framework aligns these two embedding spaces in order to address the general recommendation tasks. In our evaluation, we compare P4R with state-of-the-art Recommender models and assess the quality of prompt-based profile generation.

cs.IR↗

HLLM: Enhancing Sequential Recommendations via Hierarchical Large Language Models for Item and User Modeling

Large Language Models (LLMs) have achieved remarkable success in various fields, prompting several studies to explore their potential in recommendation systems. However, these attempts have so far resulted in only modest improvements over traditional recommendation models. Moreover, three critical questions remain under-explored: firstly, the real value of LLMs' pre-trained weights, often considered to encapsulate world knowledge; secondly, the necessity of fine-tuning for recommendation tasks; lastly, whether LLMs can exhibit the same scalability benefits in recommendation systems as they do in other domains. In this paper, we propose a novel Hierarchical Large Language Model (HLLM) architecture designed to enhance sequential recommendation systems. Our approach employs a two-tier model: the first Item LLM extracts rich content features from the detailed text description of the item, while the second User LLM utilizes these features to predict users' future interests based on their interaction history. Extensive experiments demonstrate that our method effectively leverages the pre-trained capabilities of open-source LLMs, and further fine-tuning leads to significant performance boosts. Additionally, HLLM achieves excellent scalability, with the largest configuration utilizing 7B parameters for both item feature extraction and user interest modeling. Moreover, HLLM offers excellent training and serving efficiency, making it practical in real-world applications. Evaluations on two large-scale datasets, PixelRec and Amazon Reviews, show that HLLM achieves state-of-the-art results, outperforming traditional ID-based models by a wide margin. In online A/B testing, HLLM showcases notable gains, validating its practical impact in real-world recommendation scenarios. Codes are available at https://github.com/bytedance/HLLM.

cs.IR↗

GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstruction

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to tackle the challenging task of large-scale scene surface reconstruction. This task is particularly difficult due to the high GPU memory consumption, different levels of details for geometric representation, and noticeable inconsistencies in appearance. To this end, we propose GigaGS, the first work for high-quality surface reconstruction for large-scale scenes using 3DGS. GigaGS first applies a partitioning strategy based on the mutual visibility of spatial regions, which effectively grouping cameras for parallel processing. To enhance the quality of the surface, we also propose novel multi-view photometric and geometric consistency constraints based on Level-of-Detail representation. In doing so, our method can reconstruct detailed surface structures. Comprehensive experiments are conducted on various datasets. The consistent improvement demonstrates the superiority of GigaGS.

cs.CV↗

GVGEN: Text-to-3D Generation with Volumetric Representation

In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques:(1) Structured Volumetric Representation. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) Coarse-to-fine Generation Pipeline. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed ($\sim$7 seconds), effectively striking a balance between quality and efficiency. Our project page is: https://gvgen.github.io/

cs.CV↗